Smart Citizen

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4-X-S's avatar
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For those who don't knew, you can google "Star Citizen hype" or skip this thing all together... The alleged "end it all" space sim, Star Citizen is not smelling right to many. Back to 2012, it was a promising kickstarter indie game lead by the once renounced game designer Chris Robert who was responsible for the monumental space sim such as Wing commander. Project Star Citizen originally attempt to make a Wing commander style space sim with up to date modern technology. It received some unmatched amount in crowd funding history, sum to date a whopping $83M and rising. And this is when things start to go South.

As money pours in, the development grown in ambition (if not scam, I hope not). It was once aimed for a modernized Arcade space shooter, gradually become a plan to "conquer the universe". I do not need to fill in the details for those who knew. Basically it try to build a first person sims life on the scale of Civilization with FPS and space sim add on. All encompassed in the graphic level of Crysis. This is a very tall order project to even conceptualize, and is out limit of modern technology. No amount of money can make this thing the way Chris imagined it to be.

The current state of Star Citizen project is beginning to show red flags. They missed every dead line, the progress on the core components are mostly unclear. Right now we only got a tech demo that is very marginal to what the game proposed to be. The devs keep promising more and more, this is not good. As the game's fundamental system is deep into uncertainty, the game is already selling expansive virtual space ships from hundred to thousand dollar, while PR department and fanboys cranking out propaganda videos all over the YouTube. Im not accusing the project being a scam, I think they are passionate, or were once passionate, at least I want to believe they are. But the signs are not hint on optimism.

This project is getting dangerous by the minute, the root of its problem was they got too much money in too little time. The sudden rush of quick cash has set their goal off the rail, they think they are big dog in the gaming business now. Even they where honest from start, I don't know how much they changed by the influx of wealth. If this thing turns out to be a train wrack, the first one to blame is not Chris and his company, it is those whom donate relentlessly for an expansive adolescent fantasy. Space sim was a genre matured in the 90s, how in the world we need $80M to pop out one? Company make a game on this scale is not doing it for passion or so called good will toward fandom, the are doing it for food on the table or lamborghini in the garage. If they already make money from implosive funding, are they still bother to out put blood and sweet? In the real world, a business project acquire fund from an investor or banking system, it works like a loan, they are obligated to pay back with full interest however the amount. No company borrow big sum of money can sit on it, as failed to pay back can sent them to jail. Crowed funded business do not have this pressure to deliver, there is no sword hanging over their head to make them accountable. If they make enough money from the funding they can just sit on it call it a day, and legally so. This is why I never support a kickstarter or any of its kind. This is also why many crowed funded project was abandoned once they acquire enough money to make their life. And personally I think to fund luxury with charity model is an insult to humanity.

A rival project Elite Dangerous only funded for less than 10% of Star Citizen, took far less development time, is already an operating business. Same genre same art style, the only difference is they concentrated on space shooter, no FPS or other type of off reality ambition. If Star Citizen cannot sort their things out, their day will be numbered as people already had a viable alternative they can count on. But again are they motivated to actually compete? You know both project are supported by the same fandom, Chris happens to be a cerebral figure from memory, this could explain the fund gap. This is not how I phrase Elite as a better game, nor did I play or support it, its just you cannot talk about Citizen without Elite as a reference.

The demographic from Wing commander era are post college for majority, there is no excuse for grown men to be tricked like little kids in a toy store. I hope there is no crazy fans amount my watchers. And I hope none of you spend a penny on those ships. The thing is fanboy react viciously toward any criticism they encounter, to me the more fanboy go hyper white knight, the more likely things gone wrong!! In the end can you guess what reference in the title?
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moon-child-reo's avatar
If anything, FreeLance made me feel at home. As simple and complex of a game it was, I felt like I was among the stars. I even went as far as modding it and the ambient/environmental music to give it a more dramatic "you are the pilot in a movie" feeling. Even after beating the game I was compelled to continue roaming and discovering nooks and crannies of new areas and such that it felt immersive.

I've only seen my friend play Star Citizen but thankfully he hasn't spent money on the ridiculously priced ships. I don't plan on playing it nor buying it seeing as my PC is nowhere near the capacity to play it properly but the idea is novel. Don't know how to feel about the FPS portion. I think it doesn't need it.